Monday, April 20, 2009
April 2009 - CFP 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
I am a member of the Program Committee for the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications. This will be a interesting and exciting event given the rise of new forms of human computer interaction (such as Surface User Interfaces) and new display technologies suitable for in-car and inter-car application.
***** AutomotiveUI'09 http://auto-ui.org *****
***** Conference: Mon/Tue 21-22 Sep 2009 *****
***** Submission Deadline: 02 June 2009 *****
*** The conference is in-cooperation with ***
*** ACM SIGCHI and the proceedings will be ***
*** included in the ACM digital library ***
* new concepts for driving interfaces
* multi-modal car user interfaces
* methods and tools for automotive user interface research
* approaches for the evaluation of novel car user interfaces
* user interface issues for assistive functionality
* novel multimedia interfaces and in-car entertainment
* text input and output while driving
* speech interfaces for in-car use
* user interfaces for information access while driving
* user interfaces for navigation systems
* user interface frameworks and toolkits for vehicles
* development tools and methods for car user interfaces
* biometrics and physiological sensors as a user interface component
* detection and estimation of user intentions
* detecting user distraction and driver state
* new display, visualization and interaction techniques for car UIs
* novel interactive car applications
* using sensors and context for interactive experiences in the car
* applications and user interfaces for inter-vehicle communication
* in-car gaming
* interactive applications for drivers and passengers
Advances in technology have transformed cars into
complex interactive systems. Drivers interact with
a variety of controls and applications to operate
a vehicle. Besides mastering the primary driving
task drivers make use of entertainment, information
and communication systems in the car. The technical
basis in modern cars includes means for communication,
sensing and media provision. With these novel
technologies many opportunities arise for creating
attractive in-car user interfaces. Nevertheless the
challenge of creating such interfaces in a compelling
and safe to use manner has grown ever greater.
Especially in the automotive context users expect
interfaces that are intuitive and straightforward to
use, without the need to read a manual. The overall
experience in driving a car is more and more
influenced by the man-machine interface, and hence
creating attractive user interfaces is of great
importance for a successful product.
Traditional means for user interface development as
known from desktop computing are often not suitable,
as many other conditions have an influence on the
design space for automotive user interfaces. In
comparison to many other domains, trial and error
while the product is already in the market is not
acceptable as the cost of failure may be fatal.
User interface design in the automotive domain is
relevant across many areas ranging from primary
driving control, to assisted functions, to
navigation, information services, entertainment
Authors are invited to submit papers that are
2, 4 or 8 pages long, formatted to follow the two
column ACM SIGCHI format. We are happy to consider
a variety of styles for inclusion in the proceedings,
such as academic papers, design sketches,
interaction concepts, and industrial case studies.
The papers will be selected using a peer-review process.
All accepted submissions will be included in the
conference proceedings, which will be available
through the ACM Digital Library.
Albrecht Schmidt, University of Duisburg-Essen
Anind Dey, Carnegie Mellon University
Thomas Seder, GM
Oskar Juhlin, Interactive Institute & Stockholm University
Wednesday, April 15, 2009
Speaking during the session on "Emerging European Trends for Inclusive AAL Solutions" the attendees were able to hear from three of the European Coordinated Actions in this space on their "Road Mapping" activities and suggested frameworks for AAL Development.
For more details visit the workshop website:
"AWARE HOMES | AWARE CARE
Opportunities in Ambient Assisted Living (AAL) and Geron-technology
Building Competitive Advantage in the Emerging AAL Market
2nd Workshop - The Users Perspective
Date | Tuesday 7th April 2009
Time | 8.30 - 5.00pm
Venue | Nursing Building, Dundalk Institute of Technology, Dundalk, Co Louth
Europe's ageing population is a challenge for our job market and its social and health systems. But it is also an economic and social opportunity. By 2020, 25% of the EU's population will be over 65. Spending on pensions, heslth and long-term care is expected to increase by a factor of three by 2050. However, older Europeans are also important consumers with a combined wealth of over €3,000 billion. "
Monday, April 06, 2009
Myself and one of my Masters students Florian Bodea from last year had a chapter on our research on Face to face collaborative interfaces published recently in the book on Human-Centric Interfaces for Ambient Intelligence by Elsevier . This is edited by Hamid Aghajan, Stanford University, USA, Juan Carlos Augusto, University of Ulster, UK and Ramon Delgado, University of Granada, Spain.
Their description of the book states:
To create truly effective human-centric ambient intelligence systems both engineering and computing methods are needed. This is the first book to bridge data processing and intelligent reasoning methods for the creation of human-centered ambient intelligence systems. Interdisciplinary in nature, the book covers topics such as multi-modal interfaces, human-computer interaction, smart environments and pervasive computing, addressing principles, paradigms, methods and applications.
This book will be an ideal reference for university researchers, R&D engineers, computer engineers, and graduate students working in signal, speech and video processing, multi-modal interfaces, human-computer interaction and applications of ambient intelligence.
The Abstract of our chapter:
The presentation of information on large displays and their use to support collaboration in face to face activities has long been commonplace. Computationally enhanced displays relying on the form-factor of whiteboards, surfaces, tables, benches and desks now afford forms of face to face computer supported interaction and collaboration not possible with classical desktop or mobile computing. This chapter provides an introduction to the research and developments of multitouch input technologies which can be used to realise large interactive tabletop or “surface user interfaces”. Such hardware systems along with supporting software allow for applications which can be controlled through direct touch or multi-touch. Further, a review of gestural interactions and design guidelines for surface user interface design for collaboration are provided.
Key words: Tabletop, HCI, Surface User Interface, Gestural Interface, Design Guidelines
- Quigley A and Bodea F., Face to face collaborative interfaces, Book Chapter in Human Centric Interfaces for Ambient Intelligence, Elsevier 2009
The Proceedings of LoCA 2009 are now online
Location and Context Awareness
4th International Symposium, LoCA 2009 Tokyo, Japan, May 7-8, 2009 Proceedings
Series: Lecture Notes in Computer Science
Subseries: Information Systems and Applications, incl. Internet/Web, and HCI , Vol. 5561
Choudhury, T.; Quigley, A.; Strang, Th.; Suginuma, K. (Eds.)
2009, VIII, 283 p., ISBN: 978-3-642-01720-9
[ Springer-Verlag Site ]
Daniel Cutting first got me interested in P2P computing with implicit group messaging while in Australia. We recently published a new book chapter together entitled Serendipity reloaded: fair loading in event-based messaging in the Handbook of Research on Advanced Distributed Event-Based Systems, Publish/Subscribe and Message Filtering Technologies together .
My new graduate student Neil Cowzer in UCD Ireland continues this research in new and interesting ways. His current focus is on addressing the needs of location based services across a P2P network. This is an area of cross over research for me between P2P and location and context awareness .
A Peer to Peer system consists of a number (typically very large) of networked computers (peers) which collectively perform an operation where each peer typically has equivalent capabilities and responsibilities. Given the proliferation of peer-to-peer file sharing systems, starting with Napster and more recently the BitTorrent protocol the term has become synonymous with just this activity.
However, the concept of peer to peer computing goes far beyond mundane file exchange. It is the subject of global research and development. These efforts are exploring the use of P2P systems for intensive tasks, globally scalable services and novel applications, that would typically be supported by central servers only. Examples of such applications include Joost (TV), Chinook, PAST, IGM (messaging), Skype (telephone) and SETI@home(research).
I wanted to pass on my congratulations to Neil Cowzer on having his first paper accepted at the 5th International Workshop on Collaborative Peer-to-Peer Systems (COPS 2009) for his paper on GeoIGM: a Location-Aware IGM Platform. In recent years, peer-to-peer systems have gained traction in a number of important areas including; file-sharing, VoIP and scientific research vehicles such as the Grid. In this paper we argue that this merely scratches the surface of the potential of peer-to-peer systems. We propose a novel peer-to-peer system, GeoIGM, well suited to the highly collaborative style of tagging and development of context-aware services, particularly with location. With the provision of two fundamental operations; geographically-scoped multicasting and queries, GeoIGM eases the development of next-generation location-aware systems.
I also wanted to note the upcoming deadline in April for the Ninth International Conference on Peer-to-Peer Systems from the 8 - 11 September 2009 to be held in Seattle, Washington, USA . It's an excellent conference series with a range of research presented, from the highly theoretical in systems demonstrated though simulation alone to clearly applied, real-world results. I'm on the PC again this year and I look forward to an exciting range of papers to review. I'd also like to mention the deadline of next month for AP2PS the First International Conference on Advances in Peer-to-Peer Systems to be held on 11-16 October 2009, in Sliema, Malta .
The range of small focused workshops along with leading international conferences demonstrates the strength of research interest and activity in this area beyond the mundane applications noted before.
- Cowzer N. and Quigley A., "GeoIGM: a Location-Aware IGM Platform", 5th International Workshop on Collaborative Peer-to-Peer Systems (COPS 2009)
- P2P 2009 the 9th International Conference on Peer-to-Peer Systems from the 8 - 11 September 2009, in Seattle, USA
- AP2PS the First International Conference on Advances in Peer-to-Peer Systems, 11-16 October 2009, in Sliema, Malta
- Choudhury, T.; Quigley, A.; Strang, Th.; Suginuma, K. (Eds.), Location and Context Awareness, 4th International Symposium, LoCA 2009 Tokyo, Japan, May 7-8, ISBN: 978-3-642-01720-9, LNCS Vol. 5561
- Cutting A and Quigley A, Serendipity reloaded: fair loading in event-based messaging, Handbook of Research on Advanced Distributed Event-Based Systems, Publish/Subscribe and Message Filtering Technologies, IGI Global 2009
Wednesday, April 01, 2009
Pervasive 2010, the 8th International Conference on Pervasive Computing will be held in Helsinki, Finland, 17-20 May.
As workshop chairs for 2010 we have decided the program will be different than in past years as invited projects, invited topics and a call for workshops will all form part of the 2010 program:
- A number of leading and relevant large pan-European FP7 projects have been invited to host a targeted workshop during Pervasive 2010
- Leading research groups have been targeted to develop workshops in areas that have been underrepresented in past Pervasive programs
- A two-phased call for workshop proposals will be made across the research community.
If you would like to be added to the mailing list for this call, please email:
At this stage four targeted groups will be developing workshop programs for 2010. These workshops represent an opportunity for the Pervasive community to reach into new yet related areas while also connecting into large EU funded Pervasive projects.
Up-to-date information about the Pervasive workshops is available at http://www.pervasive2010.org
- Aaron Quigley, University College Dublin, Ireland
- Petteri Nurmi, Helsinki Institute for Information Technology HIIT, Finland
Energy Awareness and Conservation through Pervasive Applications
Energy conservation is a growing area of interest for pervasive computing. Recently the problem of conserving energy through involvement of consumers has become topical. The multidisciplinary challenges for pervasive applications are numerous, including pervasive sensing of energy consumption, energy efficient infrastructures for sensing energy and users, and designing engaging applications that do not disrupt but support everyday activities.
This workshop follows a number of previous workshops on sustainability as a general theme at Ubicomp and Pervasive conferences. This is the first workshop focused on energy awareness and conservation that brings together research excellence from Far East (Japan) and Europe.
- Adj. Prof. Giulio Jacucci, Helsinki Institute for Information Technology HIIT, Finland
- Prof. Tatsuo Nakajima, Waseda University, Japan
- Prof. Marko Turpeinen, KTH, Sweden
- Prof. Luciano Gamberini, University of Padova, Italy
- Prof. Anna Spagnolli, University of Padova, Italy
Multimodal Location Based Techniques for Extreme Navigation
Location-based data and services for geographical and navigational information (such as electronic maps and GPS directions) are usually presented using visual displays. With the increasing complexity of information, and the variety of contexts of use, it becomes important to consider how other non-visual sensory channels, such as audition and touch, can be used to communicate necessary and timely information to users. Activities such as running, rock-climbing and cycling, are all examples of activities where navigational and geographical information may be needed, but where the visual modality is unsuitable. Additionally, there are a number of user groups such as visually impaired people and the emergency services, who also require non-visual access to geo-data. This workshop will provide a forum for sharing research
ideas and findings about new interaction and perceptualization metaphors, novel application contexts, multimodal and context-aware technologies for mobility – thereby creating a solid foundation for further exploration of pervasive extreme navigation.
- Assoc. Prof. Charlotte Magnusson, Lund University, Sweden
- David McGookin, University of Glasgow, United Kingdom
- Margarita Anastassova, CEA, LIST, France
- Wilko Heuten, OFFIS, Germany
- Arantxa Rentería, Robotiker-Tecnalia, Spain
- Prof. Susanne Boll, University of Oldenburg, Germany
Personalisation is intrinsic to many of the core goals of pervasive computing. The workshop will address the broad range of issues around pervasive personalisation that is based on an explicit user model. One set of key areas concerns the ways that pervasive computing can inform the content of such a model which may be used in the long term for a range of personalised applications. Another set of important topics concern the ways that the model is used for personalisation within a particular application. Common to both of these are the issues of privacy and security of the user model.
- Prof. Judy Kay, University of Sydney, Australia
- Assoc. Prof. Bob Kummerfeld, University of Sydney, Australia
Ubiquitous Virtual Reality
This workshop on Ubiquitous Virtual Reality aims to bring together researchers working in both pervasive computing and mixed reality to explore the convergence on the two domains. Emerging new computing paradigms accelerate the convergence among different technologies and thus make the border between the real and virtual worlds indistinguishable. In addition, mobile (or handheld) devices with integrated sensors have been established as an important platform for both Pervasive Computing and Augmented Reality that have become part of our daily lives. The goals of the workshop are to: (1) better understand the concept of "mobile AR life in dual spaces" (2) identify research issues that are unique to "mobile AR life in dual spaces" (3) aid those developing possible new applications by sharing ideas and designs.
- Prof. Mark Billinghurst, HITLabNZ, New Zealand
- Prof. Woontack Woo, GIST, Republic of Korea